In 1950, in the era of mass production, New
York City was the capital of manufacturing in America, with 1 million of people
working in the sector. Today only 80,000 people are employed in the sector, largely
by specialist producers. Yet nourished by the city’s entrepreneurial spirit, a
new industry is emerging. It might be called social manufacturing.
Quirky, for example, is a design studio
with a small factory complete with a couple of 3D printers, a laser cutter,
milling machines, a spray-painting booth and other bits of equipment. This
prototyping shop is central to their business of turning other people’s ideas
into products.
Yes, have you ever had an idea about a
product with no knowledge on how to build it? Now you know Quirky exists. The
process works like this: a user submits an idea and if enough people like it,
Quirky0s product-development team makes a prototype. Users review this online
and can contribute towards its final design, packaging and marketing, and help
set a price for it. Quirky then looks for suitable manufacturers. The product
is sold on the Quirky website and, if demand grows, by retail chains. Quirky
also handles patents and standards approvals and gives a 30% share of the
revenue from direct sales to the inventors and others who have helped. In this
way, Quirky can quickly establish if there is a market for a product and set
the right price before committing itself to making it.
Shapeways is an another online
manufacturing community, it specializes in 3D printing services. It shipped
750,000 products last year. Users upload their designs to get instant automated
quotes for printing with industrial 3D printing machines in a variety of
different materials. Users can also sell their goods online, setting their own
prices. Some designs can be also customized by buyers.
Easy online access to 3D printing has three
big implications for manufacturing:
1.
Speed to market is increased
2.
Market risk almost inexistent:
entrepreneurs can test ideas before scaling up and tweak the designers in response
to feedback from buyers
3.
It becomes possible to produce
things that cannot be made in other ways, usually because they are too
intricate to be machined.
Once in digital form, things become easy to
copy. This means protecting intellectual property will be just as hard as it is
in other industries that have gone digital.
MFG.com, another online production service,
provides a lot of services with more than 200,000 members in 50 countries.
Firms use it ot connect and collaborate, uploading digital designs, getting
quotes and rating the services provided. This could tunr into the virtual
equivalent of an industrial cluster.
Dassault Systemes, a French software firm,
has created an online virtual environment in which employees, suppliers, and
consumers can work together to turn nee ideas into reality. It provides
lifelike manikins on which to try out new products. They call such services
“product life-cycle management” because they extend computer modeling from the
conception of a product to its demise, which nowadays means recycling.
As digitization has freed some people from
working in an office, the same could happen in manufacturing. Product design
and simulation can now be done on a personal computer and accessed on the
cloud. It means people involved in can work from anywhere and share ideas. This
could means the factory of the future could be anyone sitting in his own
office.
Source: The Economist, Special Report on Manufacturing and Innovation,
A third industrial revolution, April 21st 2012.
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